And are the screens. Just the usual warning. is a pre-alpha, internal build, work in progress, I’m no lighting artist, etc etc
The scene is still fully dynamic, and voxelized every frame. Just one detail, is that some materials get rendered grey to the RSMs when inside the editor, so that makes the reflected light look with no matter what. Got a few screens form a couple compiled projects too.
Resolution for the compiled projects is 1920x1080
http://i.imgur.com/Syg8Gzj.png
http://i.imgur.com/w2ZOeqc.jpg
http://i.imgur.com/SPNmJt5.jpg
http://i.imgur.com/jgg7D6N.jpg
http://i.imgur.com/1ENIk8X.png
http://i.imgur.com/bVom0IH.png
… and that’s it for tonight folks!