Realtime Data table manipulation is somehow possible?

I’m bound to use a data table to work with common UI: common action widget but I have this key binding system, and I need to update the data table to be able to change the icons.
I know a lot of you think that data tables are static and there is no way to alter them in any way and that’s what I was thinking but there are people out there that managed to do it like this one or this and the list goes on and on meaning it’s possible I just don’t know how yet.
thanks<3

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These are plugins. Anything is possible in the engine with a plugin.

If you want to update data tables, you either need to use a plugin, or write you own code :slight_smile:

I know I just want to know what I have to look for in order to write my own code.

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Pff… :slight_smile: You need to find the part of the engine that deals with data tables, and change it :rofl:

There’s probably an ‘easy-ish’ way to do that with Visual Studio, you might need to make a new post, or wait for someone to come along here… ( I don’t use VS ).

you really didn’t look at the plugin’s pages did you :man_facepalming:
these plugins don’t interfere with the engine script it’s simply a combination of SEPARATE c++ classes and blueprints. it generates a Json script or a .csv file (which you can do in the provided engine) than uses it to generate the data table (which you also could do in engine). the only problem is with doing the second part in Realtime.
and please if you don’t know something just keep shut or suggest someone that knows better. people come to here either to ask for or provide help not to yap about literally nothing. ty<3

You wanted to know how to update the table at runtime. You need a plugin for that.

The plugin adds code to the engine, but can also change functionality.

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