I have a system going where a dungeon is randomly generated room by room. However, I’ve noted a few scenarios where multiple rooms are created in the same location, indicating a flaw in my logic. Due to the circumstances (random generation), it is extremely difficult to debug this.
What would be incredibly helpful would be a way to “step” through each function in the blueprints while also being able to view the results in the level. I realize I can see all the values with standard breakpoints, but I can’t view the level to see an overall effect. Does anyone know if this is possible?
Also, one add-on question, is there a better way for viewing values in-game besides using the “Print String” function? Not only is it tedious to concatenate a bunch of values and format them correctly, but it only displays for a fraction of a second. I keep ending up taking screenshots and pasting it in Paint so I can review what happened. Hardly ideal. If I could even find some ways to write the text to a file so I can review it, that would be helpful.