Realtime Audio Analyzer with Metasounds?

Hey! I´ve been following a couple of Tutorials on YouTube on how to get your world to react to your sound. What I´d need is my world responding to specific Frequencies of my Sound, not just amplitude. This Guy seems to do what I need, and he is using FFT Analysis, but this requires a saved Audio File. Is there a way to FFT analyze real-time sound from MetaSounds?
Cheers

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As so often, I figured out a way almost as soon as this question was posted.
There is a helpful node called: get magnitude for frequencies

Just plug in the array values (=Frequencies to analyze) and IMPORTANT: → START ANALYZING OUTPUT ← Without this node, no analyzing will be done at all.

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