Hi, I am new to the community and to the Unreal Engine, so I hope my question will make sense:)
I am using a MoCap suit from Noitom to drive the animation of a character in realtime. I won’t be recording any animations, realtime performance is what I am after. With a normal human proportion character(Screen_01.png), it works okay, but when I use it on highly stylized characters(Screen_02.png), the Noitom plug-in treats everything as Skeletal animation and does not support Animation Scaled for the hips to adjust leg movement according to the height (leg length) of the stylized character.
So I am wondering if I could use UE’s retargeting mechanism the way you would normally retarget animations, but do it in realtime to retarget animation coming in from MoCap suit onto the skeleton with normal proportions to the stylized skeleton. Basically to do a correction pass on MoCap Data to better fit the stylized character. Both characters share the same skeleton.
I assume I need to create a different animation blueprint for the stylized character and somehow reference the animation of the other character and do some adjustments to it?
I think Ikinema used to do something like that.
Thank you! Ary