Cine Frustum is a precision camera frustum visualizer built natively for Unreal Engine 5, designed to make your Cine Camera's exact field of view visible, accurate, and renderable directly inside your scene. With a single right-click on any Cine Camera Actor, Cine Frustum spawns a physically accurate frustum — scaled from your camera's sensor dimensions and focal length — and attaches it automatically. No scripting, no manual setup, no extra steps.
Cine Frustum is indispensable for virtual production, technical visualization, previsualization, and pre-production planning, giving every member of your team a clear and precise spatial reference for every camera in the scene.
CineFrustum Components:
Create Frustum — Right-click any Cine Camera Actor in the level to spawn a physically accurate frustum in one click. The frustum is automatically scaled, labelled, and attached to the camera, inheriting all movement and animation without any manual configuration.
Key Features:
Right-Click Workflow: A dedicated Camera Frustum section appears at the top of the context menu when a Cine Camera Actor is selected — no menus to dig through, no utility widgets to open.
Physically Accurate Scale: Frustum geometry is computed directly from sensor width, sensor height, and current focal length — always accurate to the exact lens set on the camera.
Fully Renderable: The frustum is a real actor in your scene, not a debug overlay. It renders in Movie Render Queue, Sequencer, and the Path Tracer exactly as it appears in the viewport.
Customizable Frustum Color: Set a unique display color per camera for fast visual identification across multi-camera scenes.
Duplicate Guard: Cine Frustum detects existing frustums and automatically greys out the menu option if one is already attached — preventing accidental duplicates.
Multi-Camera Support: Select multiple Cine Camera Actors and spawn frustums across all of them simultaneously.
Auto Attachment and Labelling: The frustum attaches to its parent camera on spawn, inherits all transforms, and is automatically named after the camera for clean scene organization.
Applications:
Virtual Production: Give every department a real-time, accurate view of camera boundaries inside the LED volume or virtual environment. Cine Frustum makes abstract lens choices immediately tangible for the full crew.
Technical Visualization: Support DOPs, technical directors, and production designers with precise camera coverage references, sightline visualization, and field of view communication — all inside the engine.
Previsualization: Build accurate previz scenes where camera frustums match real lens data, ensuring that what you block in pre-production is geometrically identical to what is shot on set.
Pre-Production Planning: Plan shot coverage, identify overlap, and communicate camera placement across a scene before a single frame is captured — with render-ready results.
Benefits:
Speed: Spawn, scale, attach, and label a frustum in a single click — eliminating all manual setup from the camera visualization workflow.
Accuracy: Frustum geometry driven directly by filmback and lens data ensures consistent, production-accurate results across every camera and every shot.
Render Ready: Unlike debug tools and viewport overlays, Cine Frustum frustums appear in your final renders — making them usable in previz deliverables, client reviews, and technical documentation.
Zero Configuration: No C++ knowledge, no Blueprint setup, and no plugin configuration required. Install, enable, right-click, done.