REALLY weird HUD...thing!

I’ve been working pretty intense on my game for months and NEVER seen this. Anyone have any idea what it is?

It seem be be part of UMG and it floats like the rest of my HUD. It updates pretty much every frame and most if I move around. Some times it goes away for a while, but I can never tell when, might be connected deferent areas. Is it some kind of performance test thing?

Are you using an SpringArm with your camera attached to the Player Character?

Try turning off Bloom in the Rendering Options in the Project Settings and see how that affects it.

I have noticed a few artifacts with HUD when using SpringArms and cameras at particular viewing angles.

Did @DevilsD solve your issues?

I do have a SpringArm but I never really had a chance to try anything, because it just disappeared when I recompiled all my UMG widgets (at least I think that’s what did it).

It’s a total mystery still though, nothing in my HUD look anything like that.