Really Stuck with AI issue.

ok i followed the setup for the behavior tree in UE documentation. which didnt work so well… i even fixed it by ticking the BT task option in project settings. anyone who knows BT a bit better help me out? i can’t seem to figure it out. i just need a patrol mechanic. point a to point b, and repeat. i know the BT is firing in simulation, just no idea why its not working properly.