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Really stuck. Bad import of my car from 3ds max, wheeles are well oriented, but car not

I just attached my wheeles to the main car, just as this user did

i followed all his steps, Instead, look! at this picture, the Z axis on my main body (the car body) is facing Up as it should
problem 1.jpg
Here is my configuration
Problem 2.jpg
Everything looks fine but, when i import it to Unreal, look what happens when i insert a box collision!
Problem 3.jpg
THE RESULT : WHEN I PLAY AS THE CAR AND LAUNCH THE GAME MY CAR WHEELES OVERLAPS THE FLOOR
PROBLEMA 4.jpg

WHAT IN THE WORLD I JUST DID WRONG???