Hello,
I have a problem with cooking / packing.
I have imported some samples (models, textures, etc) and created a level with ui (one graphic, 3 buttons)
For testing i wanted to create (pack) the project
The process is now running something like 9 hours.
Computer:
i5 9500 6C/6T
48GB RAM
RTX 2060 + Intel HD 630
256GB SSD (Windows)
512GB SSD (Software only / Unreal Engine)
128GB SSD (User Profile)
1TB Hardware-Raid 1 (Only the project, Vault Cache and the Derived Data Cache)
Software:
Windows 11
Unreal Engine 5.0.3
Imported Assets:
Current Log:
[2022.07.26-10.36.34:224][437]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Atlas_Material in PCD3D_SM5, Default, SM5 (DDC key hash: F5E4DD1C83CA2EE40C619C056780852DA413F349), compiling.
[2022.07.26-10.36.34:568][438]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Atlas_Material in PCD3D_SM6, Default, SM6 (DDC key hash: E0C00CDBD2BDA8E0494476BCF7C9E35287EE00DC), compiling.
[2022.07.26-10.36.34:920][439]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Atlas_Material in VULKAN_SM5, Default, SM5 (DDC key hash: B91225F8745BDF89C16CFC175D67C500EA6C2ECD), compiling.
[2022.07.26-10.36.40:370][455]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 16339 Packages Remain 1007 Total 17346
[2022.07.26-10.36.46:098][472]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 16339 Packages Remain 1007 Total 17346
[2022.07.26-10.36.52:171][490]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 16339 Packages Remain 1007 Total 17346
[2022.07.26-10.36.56:211][502]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=17415, VirtualMemory=14968MiB
[2022.07.26-10.36.58:217][508]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 16339 Packages Remain 1007 Total 17346
[2022.07.26-10.37.04:088][546]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 16339 Packages Remain 1007 Total 17346
The process is currently still running.
In the current / only scene only 2 images and 3 buttons are used.
Are all assets available in the project still provided / exported?
And will this also compile the shaders of unused assets?