I’ve made a copy of my game from 4.10 to 4.11 and whenever I try to compile it the compiler seems to take an extremely long time compiling various cpp files. My project is actually blueprint powered but I suspect that’s not related to this issue.
Here’s a clip from the output log: MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [148/215] clang++.exe UELinkerExceptions.cpp [armv7-es2]
Each of these cpp files takes several minutes to compile. In 4.10 my game would compile in under 3 minutes, today I went out and came back three hours later to only find the engine still compiling. Is there a new setting in 4.11 to disable this method of compiling?