Hi, i’m trying to figure out the best way to get rigged characters into the engine - I had a quick try with no success.
Say I had this troll, which is rigged and in FBX form and I wanted to import it into the engine.
I want to be able to get it to follow animation data, like walk/run cycles etc, but i’d ultimately like to be able to control it with a mocap data stream - I think vicon have a plug-in called pegasus which can stream this data. My question is, would an asset like this one from turbosquid be ready to rock or do I have to fiddle with it in motion-builder or the Maya rigging tools or something?
Any help would be great!