Hello, i am new to this forum and unreal engine (i still know a bit of unreal engine)
and one time, i was doing a backrooms game but i got a very long error error (gonna put the error at the end)
when trying to package. i search for hours what to do but i found nothing, so i restarted everything. Then i packaged every hour or so or when i update it so it does’nt happen again. But when i put 2 character for Hallucination
(That i copy from my BP_ThirdPersonCharacter, but removed all the blueprints and the camera)
The packaging didn’t worked, so i delete the character and some other stuffs, but it still didn’t.
Please help me, Thank you!
The error(s) :
PackagingResults: Error: [AssetLog] C:\Users\OneDrive\Documents\UnrealEngineGames\Testt\Content\ThirdPerson\Maps\ThirdPersonMap.umap: [Compiler] Couldn’t find object for bound event node OnActorBeginOverlap (None) from Source: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ThirdPersonMap
PackagingResults: Error: [AssetLog] C:\Users\OneDrive\Documents\UnrealEngineGames\Testt\Content\ThirdPerson\Maps\ThirdPersonMap.umap: [Compiler] Couldn’t find object for bound event node OnActorBeginOverlap (None) from Source: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ThirdPersonMap
PackagingResults: Error: [AssetLog] C:\Users\OneDrive\Documents\UnrealEngineGames\Testt\Content\ThirdPerson\Maps\ThirdPersonMap.umap: [Compiler] Couldn’t find object for bound event node OnActorBeginOverlap (None) from Source: /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.ThirdPersonMap
PackagingResults: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
UATHelper: Packaging (Windows): LogWorldPartition: Display: GenerateStreaming took 566 ms
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames):
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 319]
UATHelper: Packaging (Windows): LogWindows: Error: Trying to modify UObject map (FindOrAdd) that is currently being iterated. Please make sure you’re not creating new UObjects or Garbage Collecting while iterating UObject hash tables.
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 319]
PackagingResults: Error: Trying to modify UObject map (FindOrAdd) that is currently being iterated. Please make sure you’re not creating new UObjects or Garbage Collecting while iterating UObject hash tables.
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8cc7730db UnrealEditor-CoreUObject.dll!HashObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1384]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8cc752d50 UnrealEditor-CoreUObject.dll!UObjectBase::AddObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:201]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8cc794978 UnrealEditor-CoreUObject.dll!StaticAllocateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2620]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8cc795f7e UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3516]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8cc797426 UnrealEditor-CoreUObject.dll!StaticDuplicateObjectEx() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2122]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8cc796ee6 UnrealEditor-CoreUObject.dll!StaticDuplicateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2061]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c2e28a46 UnrealEditor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveDependentSkelToReinst() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1663]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8bfe4fbe3 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:889]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8bfdf4167 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:267]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8bfdf3f20 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3159]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c2da018a UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:2094]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8be94d4c2 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::HandleParameterDefaultValueChanged() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:7457]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8be9e65a0 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::ModifyUserDefinedPinDefaultValue() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:916]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8be9f2621 UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::UpdateUserDefinedPinDefaultValues() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:386]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8be9d1c96 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::FixupPinStringDataReferences() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:907]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8be95db7c UnrealEditor-BlueprintGraph.dll!UK2Node::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:130]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8be9ee38c UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:195]
PackagingResults: Error: [Callstack] 0x00007ff8cc7730db UnrealEditor-CoreUObject.dll!HashObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1384]
PackagingResults: Error: [Callstack] 0x00007ff8cc752d50 UnrealEditor-CoreUObject.dll!UObjectBase::AddObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:201]
PackagingResults: Error: [Callstack] 0x00007ff8cc794978 UnrealEditor-CoreUObject.dll!StaticAllocateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2620]
PackagingResults: Error: [Callstack] 0x00007ff8cc795f7e UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3516]
PackagingResults: Error: [Callstack] 0x00007ff8cc797426 UnrealEditor-CoreUObject.dll!StaticDuplicateObjectEx() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2122]
PackagingResults: Error: [Callstack] 0x00007ff8cc796ee6 UnrealEditor-CoreUObject.dll!StaticDuplicateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2061]
PackagingResults: Error: [Callstack] 0x00007ff8c2e28a46 UnrealEditor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveDependentSkelToReinst() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1663]
PackagingResults: Error: [Callstack] 0x00007ff8bfe4fbe3 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:889]
PackagingResults: Error: [Callstack] 0x00007ff8bfdf4167 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:267]
PackagingResults: Error: [Callstack] 0x00007ff8bfdf3f20 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3159]
PackagingResults: Error: [Callstack] 0x00007ff8c2da018a UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:2094]
PackagingResults: Error: [Callstack] 0x00007ff8be94d4c2 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::HandleParameterDefaultValueChanged() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:7457]
PackagingResults: Error: [Callstack] 0x00007ff8be9e65a0 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::ModifyUserDefinedPinDefaultValue() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:916]
PackagingResults: Error: [Callstack] 0x00007ff8be9f2621 UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::UpdateUserDefinedPinDefaultValues() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:386]
PackagingResults: Error: [Callstack] 0x00007ff8be9d1c96 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::FixupPinStringDataReferences() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:907]
PackagingResults: Error: [Callstack] 0x00007ff8be95db7c UnrealEditor-BlueprintGraph.dll!UK2Node::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:130]
PackagingResults: Error: [Callstack] 0x00007ff8be9ee38c UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:195]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8be9eea9d UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:247]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c714b767 UnrealEditor-Engine.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_629dac390930005c2c4a02d516d3a114>,bool __cdecl(UObject *)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8cc76acf6 UnrealEditor-CoreUObject.dll!ForEachObjectWithOuterBreakable() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1067]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c8f03964 UnrealEditor-Engine.dll!FSoftObjectPathFixupArchive::Fixup() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h:492]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c8f29a14 UnrealEditor-Engine.dll!FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelHelper.cpp:124]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c8f01f1b UnrealEditor-Engine.dll!UWorldPartition::FinalizeGeneratorPackageForCook() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:1361]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c27d9a8b UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SplitPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2360]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c2753fea UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginPrepareSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2526]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c27badd7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3097]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c27df4e0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c25eb1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff8c260cb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff600fd948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff600fd0bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff600fd0e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff600fd3c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff600fe5564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff600fe788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff92a207034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff92b002651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ff8be9eea9d UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:247]
PackagingResults: Error: [Callstack] 0x00007ff8c714b767 UnrealEditor-Engine.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_629dac390930005c2c4a02d516d3a114>,bool __cdecl(UObject *)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
PackagingResults: Error: [Callstack] 0x00007ff8cc76acf6 UnrealEditor-CoreUObject.dll!ForEachObjectWithOuterBreakable() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1067]
PackagingResults: Error: [Callstack] 0x00007ff8c8f03964 UnrealEditor-Engine.dll!FSoftObjectPathFixupArchive::Fixup() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h:492]
PackagingResults: Error: [Callstack] 0x00007ff8c8f29a14 UnrealEditor-Engine.dll!FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelHelper.cpp:124]
PackagingResults: Error: [Callstack] 0x00007ff8c8f01f1b UnrealEditor-Engine.dll!UWorldPartition::FinalizeGeneratorPackageForCook() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:1361]
PackagingResults: Error: [Callstack] 0x00007ff8c27d9a8b UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SplitPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2360]
PackagingResults: Error: [Callstack] 0x00007ff8c2753fea UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginPrepareSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2526]
PackagingResults: Error: [Callstack] 0x00007ff8c27badd7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3097]
PackagingResults: Error: [Callstack] 0x00007ff8c27df4e0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
PackagingResults: Error: [Callstack] 0x00007ff8c25eb1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
PackagingResults: Error: [Callstack] 0x00007ff8c260cb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
PackagingResults: Error: [Callstack] 0x00007ff600fd948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
PackagingResults: Error: [Callstack] 0x00007ff600fd0bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff600fd0e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
PackagingResults: Error: [Callstack] 0x00007ff600fd3c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
PackagingResults: Error: [Callstack] 0x00007ff600fe5564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
PackagingResults: Error: [Callstack] 0x00007ff600fe788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ff92a207034 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff92b002651 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 18,368098399999997s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
The warnings :
LogRenderer: Warning: Virtual Shadow Map Page Pool overflow (9 page allocations were not served), this will produce visual artifacts (missing shadow), increase the page pool limit or reduce resolution bias to avoid.
See r.Shadow.Virtual.MaxPhysicalPages (2048), r.Shadow.Virtual.ResolutionLodBiasLocal (0.00), and r.Shadow.Virtual.ResolutionLodBiasDirectional (-0.50)
Literraly that but like 100 times.
Please help me i would really appreciate that, Thank you!