Epic’s Metahuman and Reallusion character side by side in Unreal Engine 4, direct sunlight.
As I see it and understand it:
Possible to modify and adjust almost anything.
Characters are easier to use in Unreal because of the traditional set-up.
Hair has cloth physics to give some movement; doesn’t look great but can be used in games.
Highly sophisticated LOD system.
Character creation is easier.
Strand-based hair looks incredibly good. (But are people using it in real projects?)
What we are seeing now is only early access.
What’s your take on this?