Reallocating scene render target constantly. Why?

Hi Ed,

for the reply.

There are no capture components in the level but one is a component of an actor spawned by the game state on begin play (I have also tried placing the actor in the level instead of spawning it). This has a texture target set that is used by a material which is placed in several different widgets.

The actor with the capture component is spawned only on the server and replicated (am using listen server). I have tried disabling replication as well. The capture component is also set to capture every frame (if not it shows nothing).

Do the multiple uses of the material with the render target as a texture cause this conflict? Can a widget size cause the 1284x724 numbers (the render target is set to 2048x2048)? Could the replication be causing the problem?

If I remove the component completely is goes away but I am trying to use the capture to show a live image in the widgets. I have also tried to disable/enable replication on that component in the constructor of the actor (no change).

Any ideas?

!