Realiview

Thanks for your comment Kris.

Realiview is a visual immersion effect more than a gameplay effect. The control is still essentially standard in that moving the right stick of a gamepad, the view directly points in the desired direction. The difference is that just like in real life, you are directly controlling the view of the eye. The system then dynamically moves the head to point in that desired direction. As the eye is a child entity to the head, the eye’s 3D space location changes and it had to compensate by continually looking back into the original desired location.

The effect is that the eye’s 3D space location changes as the head is moving but is still maintaining the view of the original desired direction. The transitional movement of the eye and the head creates a more dynamic and realistic view of the scene. I am planning to make a commentary based video and release a small demo environment very soon.

But yes when objects are close to the player, the effect is heightened allowing a player to look around an object without actually moving the body itself, just using the right stick/mouse movement. The effect is also very apparent when in a cockpit, with the different transitional movement changes which happen when quickly changing between looking at close and distance objects.

Thanks again.

Stephen