Hello everyone,
This is my first post so lets start with an short introduction to myself and Realiview. I am 38 and work in IT in Edinburgh, Scotland but have always been into movies, cameras and interactive media.
About 12 years ago, a thought came into my mind regarding simulation of the human first person perspective. Since then I have not seen any change in how video games depict the 1st person view, which heavily uses the basic idea of “the camera represents the head with a built in “eye” and if we put a camera in the position of the head and then move the head, the eye will move directly with the head movement” and so in turn simulates the human first person perspective.
I have been in continual conflict with this basic concept, as I believe both head and eye movement should be simulated as the transition movement, which occurs when the head tracks the direction of sight, produces subtle but important extra visual information, leading to greater sense of depth and immersion.
I would ask you to try the following test, to demonstrate this in real life.
- Close one eye.
- Look forward with your head straight.
- Now without moving the head, look at a object of interest, paying attention to the whole view including surrounding objects etc.
- Now naturally allow your head to re-align with the direction you are looking but try to concentrate on everything that changes.
The main thing being that your eye changes position in 3D space and continually has to re-adjust to stay aligned.
This re-adjusting as your eye moves position in 3D spaces, produces extra significate parallax information that is not present in the case of a fixed position “eye” being moved by the head.
Another way is to look keep your sight fixed on an object of interest and move your head but keep your eye looking at the object. Again the surround area changes significantly whilst you are moving the head and still re-adjusting your eye to fix on the object, this again being down to the eye position moving in 3D space.
Here is a link to a concept video which does include two short videos demonstrating a replacement camera system to simulate head and eye transitional movement.
There are other videos on my YouTube channel including an old concept video created using Unity, before then I did use Macromedia Director to create the first concept demo of it.
Stephen Palmer - YouTube
If there is enough interest in this, I have been preparing a blueprint which will allow adding to your project and linking to the “head” bone of your existing characters.
Thank you for your attention.
Stephen