Realiview

Thanks for the interest. It has been a while for sure. Things have not stalled completely however there has been a slight shift in that I am looking to implement this into something, currently undisclosed but safe to say it does not feature any weapons, unless you feel that a cello or tuba have the power to destroy you!

Feel free to try out an end of 2019 demo which shows some Realiview, Realiobject and Realiwalk.

There are no standard “animations” in this demo, as all the animation is dynamically generated, including the walking, which is definitely the tricky part. The main idea with that is that the body moves to where the feet take it rather than body being directly controlled. Please try moving in and out of 3rd person to see effects of the “eye” control and generated head movements.

The walking can be problematic mostly when starting to move so if stuck, jump and move forward to get going.

Picking up the gun at the start is slightly “Trespasser” esque, just make sure to stand close and hold right mouse button until the left hand takes it and fully passes it to the right hand. Once you have it again, move in and out of 3rd person whilst moving and leaning etc. again this is due to having no standard animation usage.

Without holding the gun the arm can reach out and attempts to not go through walls etc. home and insert allow the hand to switch between hand gestures.

Please bear with some of the unconventional control and movement. I still feel that when I play and see video of conventional first person games, they still feel too much like replication of a movie camera movement, panning, tilting and being pushed on a dolly etc. Yes some games try head bob but without the constant view stabilisation, included with Realiview, it does not work because the view movement is just wrong and distracting.

In the demo, try not to do the conventional and move the mouse to alter the view to compensate for body movement, i.e. don’t even move the mouse if looking at something and try crouching, leaning and jumping etc.

There is much to discuss if you wish and videos cannot really convey the ideas very well. So anyway, just go ahead and download this basic demo area build if you want to try something a little different.

https://astonishedbydesign.sharepoint.com/:u:/g/FPSimulator/EVQIERVhef9JoNUl30MW9JcBKU3JzYolD7b6_QWUmalggw?e=GR2MSx

Best wishes to all.

Stephen