Hi everyone,
Realiview is getting pretty mature now and the object manipulation component, Realiobject, is really starting to take shape now. In short, Realiobject takes previously static meshes and gives them a multitude of abilities including to allow for dynamically animated pickup, holding and multi state transforming, which is very powerful for creating multi-state lifts and switches etc. These all combined creates what I refer to as the FPS. First Person Simulator. Oh and did I mention, dynamic crouching!?
I will be looking for testers shortly.