Realiview

Hi everyone,

Realiview is getting pretty mature now and the object manipulation component, Realiobject, is really starting to take shape now. In short, Realiobject takes previously static meshes and gives them a multitude of abilities including to allow for dynamically animated pickup, holding and multi state transforming, which is very powerful for creating multi-state lifts and switches etc. These all combined creates what I refer to as the FPS. First Person Simulator. Oh and did I mention, dynamic crouching!?

I will be looking for testers shortly.