Hi,
I am working with camera CSV export from RealityScan / RealityCapture and trying to correctly interpret the rotation values (Roll, Pitch, Yaw / Heading).
I would like to clarify the exact definition of the rotation convention:
-
Are Roll, Pitch, Yaw defined as intrinsic (body-fixed) rotations or extrinsic (world-fixed) rotations?
-
What is the exact axis definition in the project coordinate system?
- Which axis is Roll rotation applied around?
- Which axis is Pitch rotation applied around?
- Which axis is Yaw/Heading rotation applied around?
-
What is the rotation order?
(I saw documentation mentioning ZYX order evaluated from right to left, but I want to confirm implementation) -
Is the coordinate system NED (North-East-Down) always assumed for these angles, or does it depend on the project coordinate system setting?
Example:
CSV: x, y, z, heading, pitch, roll
I want to understand exactly how a positive yaw/pitch/roll rotates the camera in 3D space (direction of rotation when looking along the axis).
Thanks