For the past 2 hours (not kidding) i’ve been trying to figure out what settings to use when exporting a mesh from RealityCapture, bringing it into Blender for a touchup and then back again to realitycapture for a new UV unwrap and reproject - but having the model re-appear with the same scale and orientation when back in Reality capture.
I assume the settings I have to consider around transformations are the:
Export FBX settings in Realitycapture
The Import FBX setttings in Blender
The Export FBX settings in Blender
I have not yet found any Import settings for FBX’s in Reality capture except for max part polycount.
Can someone please just let me know if they’ve found a fruitful combination of these. I’m going mad over here.
Yes, Can’t find a way with FBX , wrong scale, wrong orientation, not showing at all. However, with OBJ, I found a way. Just silly such a simple manner renders almost impossible.
Hi, yes, there isn’t great documentation about exporting from RC with FBX or OBJ format with either
default preset
blender preset
Importing in blender with default preset.
And knowing what preset when exporting back from blender I should put in forward and up direction (either x,y,z -x, -y, -z) for either OBJ or FBX format.
And what preset should I import back from reality capture.
I often have to re-export many times (24 time yesterday as I fight with fbx as it seem to overwrite my settings, in the end I finally abandonned and choose OBJ format and it only took me 3 export/import to found back the orientation. Otherwise before, I used this screenshot as reference but now it doesn’t work everytime)
Then I copied the originally created rcInfo files for models expoerted from Blender. Like:
and then just import the models using predefined settings.
FBX:
OBJ exported as default:
OBJ exported as Blender:
But I didn’t need to change any settings, as these import settings are saved in the rcInfo file. Of course, I didn’t rotate the model in Blender in any way.