For the past 2 hours (not kidding) i’ve been trying to figure out what settings to use when exporting a mesh from RealityCapture, bringing it into Blender for a touchup and then back again to realitycapture for a new UV unwrap and reproject - but having the model re-appear with the same scale and orientation when back in Reality capture.
I assume the settings I have to consider around transformations are the:
Export FBX settings in Realitycapture
The Import FBX setttings in Blender
The Export FBX settings in Blender
I have not yet found any Import settings for FBX’s in Reality capture except for max part polycount.
Can someone please just let me know if they’ve found a fruitful combination of these. I’m going mad over here.
I get a .rcinfo on the first file I export out from RealityCapture. I then copied that files and renamed it so that it would reflect the name on the “_fromBlender”-file.
Yes, Can’t find a way with FBX , wrong scale, wrong orientation, not showing at all. However, with OBJ, I found a way. Just silly such a simple manner renders almost impossible.