REALITY CAPTURE NOT RECOGNIZING MASK FILES FOR IMAGE LAYERS

Hey guys, 

I’m new to masking, and I have exported mask files for three different (previewed-component) angles of a single object to a folder named “.mask”. And when I dragged the “.mask” folder to my RC project, it was recognised as new inputs, not mask inputs (which means the number of images doubled). Every mask image (black & white) are named according to the original images in the project, with “.tif.mask” added at the end. I tried dragging the “.texture” folder containing texture version of the images to my RC project, and it works (recognised as texture files). So it’s just the mask files seems to be not working properly. 

does anyone know how to fix this issue?

Hi JapB,

  1. When renaming individual files, the new name consists of the original file name (including the file format extension) intended to be used for geometry plus the extension for each layer. In order to assign the layers properly, you need to use the same image name and add only proper layer name and its file format extension. See the example below:
  • Image used for alignment and meshing:
    DSC_0001.jpg
    DSC_0002.jpg.geometry.jpg - in this case the whole name (including word geometry) appears in the list of images in the application
  • Image containing a mask:
    DSC_0001.jpg.mask.png
  • Image used for texturing:
    DSC_0001.jpg.texture.jpg
    DSC_0001.jpg.texture02.jpg
    DSC_0001.jpg.texture3.jpg
  1. When renaming the whole folders, all images need to have the same image names (the file format might differ). The name of the folders then consists of a dot and the layer name. For example:
  • Images used for alignment and meshing:
    …\layers.geometry\DSC_0001.jpg
  • Images containing a mask:
    …\layers.mask\DSC_0001.png
  • Images used for texturing:
    …\layers.texture\DSC_0001.jpg
    …\layers.texture02\DSC_0001.jpg
    …\layers.texture3\DSC_0001.jpg

You need to import images and masks in the same time.