RealisticRendering takes forever to Launch on 4.11.1
I submit this as a bug, because sample is made by Epic Games.
How to reproduce the bug:
- Download UE 4.11.1
- Download Realistic Rendering by Epic Games sample from marketplace
- Press “Launch” in the Editor.
I waited 12 hours, nothing happenned, CPU usage was 50%.
Bug is reproducable on fresh new copies of Editor and Sample. I did no changes to project.
Here is log that I got:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(593185711) SRandInit(593185715).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.099328
LogInit: Version: 4.11.1-2934540+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): Apr 6 2016 02:14:16
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line:
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: HUGOPC
LogInit: User: Roman
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =2.942982 MHz
LogMemory: Memory total: Physical=10.0GB (10GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 309.86 MB used, 309.86 MB peak
LogMemory: Process Virtual Memory: 314.32 MB used, 314.32 MB peak
LogMemory: Physical Memory: 4958.63 MB used, 10238.49 MB total
LogMemory: Virtual Memory: 628.59 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce GTX 650' (Feature Level 11_0)
LogD3D11RHI: 964MB of dedicated video memory, 0MB of dedicated system memory, and 3072MB of shared system memory, 2 output[s]
LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 650
LogD3D11RHI: Driver Version: 10.18.13.6491 (internal 10.18.13.6491)
LogD3D11RHI: Driver Date: 4-8-2016
LogRHI: Texture pool is 675 MB (70% of 964 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -31 characters bigger than the processId version (../../../../../../Users/Roman/Documents/Unreal Projects/NewRealisticRendering/Intermediate/Shaders/WorkingDirectory/7028/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Roman/AppData/Local/Temp/UnrealShaderWorkingDir/36A5B8F84F631BE785F9D3A76B567B70/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.20s 46MB C:/Users/Roman/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Roman/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Roman/Documents/Unreal Projects/NewRealisticRendering/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/Roman/Documents/Unreal Projects/NewRealisticRendering/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Roman/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Uniform references updated for custom material expression Custom.
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogUObjectArray: 27678 objects as part of root set at end of initial load.
LogUObjectAllocator: 5591392 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0228 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 46MB C:/Users/Roman/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 1
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory 'C:/Users/Roman/Documents/Unreal Projects/NewRealisticRendering/Content/' took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../Users/Roman/Documents/Unreal Projects/NewRealisticRendering/Content/Maps/Room.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_2 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_3 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_5 (AutoDXT)
LogTexture:Display: Building textures: HQ_Lightmap0_6 (AutoDXT)
LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_2 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_3 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_5 (DXT1)
LogTexture:Display: Building textures: LQ_Lightmap_0_6 (DXT1)
LogTexture:Display: Building textures: ShadowMapTexture2D_14 (BGRA8)
LogTexture:Display: Building textures: ShadowMapTexture2D_15 (BGRA8)
LogTexture:Display: Building textures: ShadowMapTexture2D_16 (BGRA8)
LogTexture:Display: Building textures: ShadowMapTexture2D_18 (BGRA8)
LogAIModule: Creating AISystem for world Room
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 130.666ms to complete.
LogFileHelpers: Loading map 'Room' took 14.829
LogCollectionManager: Loaded 0 collections in 0.002252 seconds
LogFileCache: Scanning file cache for directory 'C:/Users/Roman/Documents/Unreal Projects/NewRealisticRendering/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/Users/Roman/Documents/Unreal Projects/NewRealisticRendering/Content/Developers/Roman/Collections/' took 0.02s
LogFileCache: Scanning file cache for directory 'C:/Users/Roman/Documents/Unreal Projects/NewRealisticRendering/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0122 seconds. Added 1994 classes and 349 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0007 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0006 seconds. Added 1 classes and 2 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 23.62 seconds (BP compile: 0.05 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 1080x688 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 17.5734 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000132 seconds (updated 0 objects)
LogPlayLevel: Launcher Device ID: WindowsNoEditor@HUGOPC
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:../../../Engine/Content ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date
LogChunkManifestGenerator: bChunkHardReferencesOnly: 0
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_116c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_a08_0///####STATCAT_Advanced####
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
UPDATE 1: DxDiag is attached: DxDiag
UPDATE 2: Also Substance plugin is installed.