We’re preparing to begin a large amount of contracted 3D work creating a wide variety of assets for a World War 2 FPS title, including buildings and other environment assets. The work will run from March through to the end of 2018.
We are specifically looking for experienced 3D artists familiar with the use of Unreal’s layered material system - in order to keep vram usage low when rendering larger props and objects in real time.
For those unfamiliar, this article explains the basics of it in the treatment of the Millennium Falcon.
Please send me a link to your portfolio in a PM and state your level of knowledge with regards to optimisation of assets (including the method above) for Unreal Engine.
We are looking for a combination of UE4-specific technical proficiency and an eye for beautiful models.