Description - Realistic Trees 1 has now been REMASTERED to bring 35 new trees, a new leaf type, billboards and material improvements along with the Colour variation, simple collision and a fully customizable wind system so you can get the best look for your projects and games!
Meshes - 89
LODs - Yes
Collision - Yes
Materials – 50
Textures – 45
Texture Resolutions – 2048 x 2048
Tested Platforms - Windows, Mac
Intended Platforms - Windows, Mac, PS3, PS4, Xbox One
Hello Defuse, might be wise to show you actually got normal/roughness on the marketplace, because no information about it.
Had to check the forum thread for it.
Also… are you using 2 sided foliage shaders? because it kiiinda looks like it doesnt.
We are using Normal and Roughness on the bark materials thanks for letting us know about that info not being on the store page
we have already gotten on to Epic about a few issues with the store page info (including the completely wrong images.)
Also we are using 2 sided foliage on the leaves but again the images on the store page don’t do the pack justice.
Please note that the high level LODs can be turned off in the mesh panel I will add some images below to show how to do this by changing a value.
The difference in quality may be hard to see in the images but the higher LODs include smaller branches for more detail up close.
Hi guys, I just bought your Realistic Tree 1 Pack. When I bake the lightning I got the famous “overlapping UV” error. I’m using 4.13.1. I’m pretty sure you layed out the uvs properly before you sell your packages, so any ideas what could cause this error?
Thanks!
The trees seen to be SpeedTree. SpeedTree does have overlapping UVs. But the Lightmap uvs should be free from overlap already. Meaning you get the error messages but no visual problems.
The trees in the pack are not speed tree we make all of them, but ue4 does sometimes give this error even when there are no overlapping uvs I’ll look in to this.
Running 4.14.3, Used a few of the hilltop trees with the foliage tool, reducing the lightmap size to 8, and still got many of the UV overlap errors.
At the default lightmap res of 64, with a little over 2000 trees on preview lighting quality it took about 2.5hrs to go from 77% to 90% before I cancelled and dropped the lightmap res to 8, and it built in about 20min. But thats not a problem with the tree pack. I did also force the meshes to LOD2, not sure if that helped the build speed.