Realistic Scene

  1. create the high poly model
  2. bake the textures from the high poly model (normal map,…)
  3. simplify the model (otherwise you will get performance problems in the UE4) + create a collision and lightmap
  4. import everything (textures + mesh) -> I always export and import the textures separately
  5. create a new material (right click onto the texture - create new material)
  6. assign the material to the mesh

Here you can find some fbx pipelines: https://docs.unrealengine/latest/INT/Engine/Content/FBX/index.html :slight_smile:

Some more useful tutorials:
Uv mapping: ?v=VJF64uzB9Ic
Lightmap: ?v=FwUFTh1lAhA
Collision: