I want to ask UE’s great community for help, as I tried to find an answer myself, but so far, didn’t advance in 3 weeks any closer to finding one.
I’m creating a desert environment that has a road through that desert, and I found it problematic to create realistic road edges. I will attach screenshots to show what I mean by “realistic.”
I understood, I could have done that by creating the mesh with irregular (or bumpy, or rough) edges in DCC like Blender, but that will not be 100% random, and one can see that repetition on the bigger scale.
I really liked how the road was created in the Rural Australia pack by Andrew Svanberg Hamilton, and I tried to understand how that was done (I believe with the help of blueprints), but I’m not that smart yet ) If anyone has an understanding of how to get realistic road edges, please share Your thoughts and ideas. Or can you point me to the appropriate tutorial?
Appreciate Your help!
I thought about it, and even saw the video You shared. I will try and I will share my result here later.