Hi everyone, don’t know if this is the best place to ask for this but I didn’t find specific threads.
The question is very simple: the Realistic Rendering scene (default map) from the Learn tab of the launcher shows a strange situation, which could be a design error or something I’d like to understand.
Objects like the wires of plugs are doubled, in the sense that two of them are located in the same place, with the same properties and everything about them looks the same. Look for example at Wire116 and Wire127, or Plug15 and Plug26. Is there a reason for that? Is it an error which I can manually correct?
Moreover (bit off topic, feel free to ignore if the answer is too long), in my project I’m computing the visibility of objects and this awkward scene showed me how a Scene Capture + Depth Stencil treats differently one of the two copies (depth stencil = 1), hiding it with the other copy (depth stencil = 0), while the opposite doesn’t happen. Is it simply a matter of one being rendered before the other?