Hi, Im looking for a c++ developer that can code a realistic inventory system. Player1 should be able to take a hat of player 2 without any gui. Like in real life where you can take objects from other people. If this is something you can do send me a quote and show what you have done before.
requirements
Proof of concept
Network multiplayer programming
Virtual reality development.
Sounds like you’re interested in a Multiplayer 3D Spatial Inventory Subsystem. This could also be implemented in Blueprints. I recommend you post if this is PAID job.
I cannot change the post title.
I was think about the scene when artemist is putting Clark Kent glasses on wade and when she change wade hair. I want a system where you can touch the other user as in reality to make it more realistic and real.
With consideration to RP1 being a Film and not a Real-time Interactive 3D / VR / XR Experience, I would anticipate the need for an entire Spatial 3D Mesh-Based/Physics User Interface Subsystem to be developed firstly. Afterwards, a Spatial Inventory built atop of Spatial UI framework that supersedes the capability in that small clip.
Yes that scenes, Are you able to recreate that in ue5?
Short Answer
Yes.
Long drawn-out Answer
I’m developing a Spatial 3D Mesh-Based/Physics User Interface Subsystem to following with Collaborative Run-time Editor for Spatial UI, Quest Editor, Character Customizer, Inventory, etc.
Hi
This is Ashkan. I’m a senior developer with more than 13 years of experience mostly on multiplayer networking and AI. Most of that has been on unity but I’m using UE for the last 2 years.
I have these relatively successful plugins in the marketplace as proof of capability.
Also can show you our own fully networked farming game in private.