I have a question on what’s actually possible with the Pivot Painter… I’ve got interactive grass working using the usual pivot painter setup. Now I’m trying to create some bigger plants that collide with the player more realistically.
Looking at these plants in Uncharted 4, I remember the devs mentioned that all the foliage interaction was done within the shader rather than actual physics. So I’m wondering if this kind of interaction is possible with the Pivot Painter approach (I understand it might require some crazy logic)
Or are those plants done using actual skeletal meshes with physics?