"Realistic" Head in Unreal Engine 4

Hi! I’m sorry for the delay. All those screenshots are captured within ue4 (that’s why they are posted on forum anyway :wink: ). Mudbox and 3ds should be enough (I guess you can achieve the same in any sculpting program). I don’t really know the difference between Zbrush and Mudbox… However, people I know generally prefer zbrush.
If I were to give use some advice - you should make a set of several alpha textures that imitate skin topology more or less. Then, when you’re sculpting using those maps, you can achieve very nice detail in a very short time. Examples:



They may look lame, but really get the job done :wink: