Here is my first attempt to create a realistic 3d human head (Actually my first attempt to create a human head in 3d ). However it still doesn’t look as photo-realistic as I wanted it to, but I’m working on it!
I hope you like it!
Here is my first attempt to create a realistic 3d human head (Actually my first attempt to create a human head in 3d ). However it still doesn’t look as photo-realistic as I wanted it to, but I’m working on it!
I hope you like it!
Very nice lighting. A few tweaks to the materials and underlying mesh, and you’ll have a really awesome looking head.
Thank you for the advice !
EDIT: And of course thank you for nice words!
TAP-CHAN - Looking good, The skin kinda creeps me out (in a good way :rolleyes: ) Keep it up, would love to see updates!
JBaldwin I did some tweaks according to your advice and it really looks much better! Thank you!
Amazing!!
Can you tell us more about your texturing worfklow? His skin looks really good!
That head of yours looks incredible! Also must say those are really well captured screenshots, are those images taken within ue4?
Really cool stuff man, Faces and humans in general are the two biggest obstacles to overcome for me, I would love to know what programs you use to sculpt, Texture and bake etch?
I have mudbox & 3dsMax, is is it possible to get that level of detail and results using MudBox for ? I am planning to purchase the newest zBrush soon, but thought I would ask which are your favorites? Thanks for any help on which program to use!
Hi! I’m sorry for the delay. All those screenshots are captured within ue4 (that’s why they are posted on forum anyway ). Mudbox and 3ds should be enough (I guess you can achieve the same in any sculpting program). I don’t really know the difference between Zbrush and Mudbox… However, people I know generally prefer zbrush.
If I were to give use some advice - you should make a set of several alpha textures that imitate skin topology more or less. Then, when you’re sculpting using those maps, you can achieve very nice detail in a very short time. Examples:
Update: I’ve diversified the specular map a little bit (added more spec in the forehead and nose areas) and added some noise.
Those eyes are kinda scary
Well they are based on the photo of my own eyes ^^
Awesome job so far TAP-CHAN! When I first saw post a couple of days ago I was pretty excited to see how you would better the first photos you provided, but the head you have created just seems to get better and better with each update. Keep up the great work and hope to see implemented into a project at some point down the road!
Thank you!
Very good job TAP-CHAN. Could you share the Material? :rolleyes: