Realistic Hard Surface Artist

We are expanding our 3D team over here and are looking to hire a senior hard surface modeler for assets ranging from guns to props to buildings. If you would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you!

Right now our main reqs are:

  • 4+ Years of professional experience
  • A master with Advanced PBR theory and techniques
  • 3DS Max or Maya
  • Substance designer and painter experience
  • Zbrush experience for fine details where needed
  • Available 30+ hours per week
  • Located in North/South America, Europe or Africa
  • Have an understanding of the Unreal material pipeline.

If you fit the bill, please email me your portfolio url, including sketchfab/marmoset viewer models and linkedin profile to


Bumping this as we now have a couple openings here that need to be filled.

Anyone got hired by them? please let us, the community, know so we can get a feeling how serious these kind of postings are.

Mmh i’m using Blender :wink: i’m out :slight_smile:

We’re still looking @Pinotti , thanks for following up and we’ll try to let folks know when the position has been filled so no one is left hanging. Cheers!