Another test for my project, this time is markerless motion-capture for hands, then rendered inside Unreal Engine 4.
The main goal of this project was to test other solutions of mocap for hands, because sometimes optical suits are not that precise in those areas. I used a base model from Ten24 and some displacements from TexturingXYZ to enhance the result. I did all the retopology, UVs, texturing, materials, rigging, blendshapes, lighting ,mocap setup and animation.
https://youtube.com/watch?v=dczO9PyDzlM Real time hands in Unreal Engine 4:
Hands in Maya and topology:
Unreal Engine 4 screenshot: