Is it possible to brute force hair?
For example, what if you modeled all the hair strands in 3DS Max, kept them in a group, and import them into UE4 for a character to wear?
Is it possible to brute force hair?
For example, what if you modeled all the hair strands in 3DS Max, kept them in a group, and import them into UE4 for a character to wear?