Hi,I’m Shrimp,I’m an indie game developer from China.
Recently I want to start build my own indie game,so I did some experiments for realistic rendering.Here is some screenshot from UE4 in realtime.When I get free time I will share the method that I using.The scene just for testing and will go deeply.So I will post my process continuously. Now I just get 3 temporary results.If you have any question please comment below.
I would reduce fringe and vignette. I think the right amount for those effects is when you don’t get distracted by them. When people start noticing and pointing that it means it’s too distracting. But if it’s on purpose for some reason, just ignore me =D