I don’t have a built-in function for that, but it should be relatively simple to implement it in blueprint (get bank angle and if it exceeds the limit send opposite direction into RollInput).
Or if you want something more realistic, you could implement soft/hard limit like on an Airbus. In that case you apply leveling input only if there’s no manual input in opposite direction. And when you exceed 60 degrees, manual input is disregarded and opposite direction applied always.