So, now I’m learning Niagara and I wanted to make fire sword. I did make it, but simulation is kinda… goofy…
So is there a way to make simulation look realistic?
Greetings @Daily_Gamer_Max!
Here’s a good tutorial for creating a fire effect that reacts with the swings of the weapon:
Personally I think you did a pretty good job, the fire looks pretty good and seems to follow the sword movement nicely, the smoke could be dialed back a little bit but the flames are pretty rad
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Yeah, but you know when you lit up the stick and start swinging it arround? fire has it’s delay and I want to replicate that
Maybe I extend the life of the flame particles by a few milliseconds?