Hi everyone!
I just finished working an a realistic drone simulation with UE4. The drone is fully physics based and uses three simulated PID (Proportional - Integral - Derivative) controllers to maintain altitude, pitch and roll. It behaves and flies very much like a real drone in angle mode, but if you crash it there are no expensive damages whatsoever!
Other features:
- The reaction of the Pitch PID controller is shown through the on-screen diagnostic.
- The drone has an on-board camera which can be displayed through the player’s viewer.
- Works also in VR and it is actually pretty cool to fly the drone around (and also to shoot at it!)
- Fully Blueprint based. No C++ (not even for the PID controllers).
Watch the demo here: Realistic (physics based) drone simulation with PID controllers - Unreal Engine 4 - YouTube
If anyone is interested I could make a tutorial on how to create your own realistic drone simulation from scratch.
Ciao,
Marco,