Hello,
We are planning to share with you our first asset that we would like to develop for UE4 Marketplace. It will be a dog like on below screens. At 1st pass it will be mid-poly mesh for PC with basic ~8 animationSet: idle_stand, idle_sit, walk_front, walk_back, run_front, run_back, crawling_front, crawling_back. 2k textures: diffuse, normalMap, specular, fur as a separate skined mesh. At 2nd pass we are planning to prepare it for mobile. As an updates we would like to add more animations.
We would like to ask you what would you like to see on this asset, what kind of animations? What is your expectations about it?
Mmh… a modular dogs generator with animations controlled by blueprints would sell a lot more and be more useful to most developers than a single model or even a bunch of models. Indeed it would be a lot more complex to achieve.
I would probably buy such a generator able to create hundreds of combos and even mutations… like Hellhound types and The Thing/Resident Evil alike movies dogs mutations. Such a modular system would allow a game developer to save a lot of time and place many models in a game without having to buy or create those from scratch one by one.
well i assume everyone would like that sort of system for everything ( humans,monsters,animals,etc) , but that’s just a silly requirement since no one will make such a thing because it takes way more effort to make something like that than it’s worth.
Love seeing more animation content for the marketplace! It would be good to see sequences with the dog sniffing the ground intently as well as some digging action.
Consider making aim space poses for his head / front half as well, so he could be made to look around at particular objects in a scene.
Actually, such a program exists for human characters: Makehuman. It is open source and there is a pipeline to import the characters via Blender into UE4. Animations have to be created in Blender either by hand or via Makewalk (separate project by different author.)
While I don’t have the programming/artistic skills to do such a task, I am certain that the code could be adapted to generate quadrupeds. The hard part would be creating all the mesh targets that would be necessary.
Would you perhaps consider making more of dogs, like 3 or more in pack? I would be interested in rustic looking older breeds /medieval and such. Maybe someone else would like that aswell.