We create high end biomes for use in Unreal Engine - combining photogrammetry with procedural systems to achieve multi-scale, high-fidelity environments.
(One of our sample map is 64 square kilometers big and filled with scan based assets)
We also innovate with Features like BiomePainter to let users quickly iterate with different kinds of sub biomes.
I’d like to present you with our Cinematic Trailer:
Greetings, @TheRealBiomes; I hope you and your team are doing well! Your cinematic trailer featuring your Scots Pine Forest environment and the environmental scene itself is incredible! Thank you for sharing your fantastic work here in the Unreal Engine Forums. Keep up the great work, and I hope to see more of your creations in the future!