real world road

Is it possible to import a road line from a map and convert it to a spline road in ue4.

You could convert a road line on the map (if it is from OpenStreetMap or something) into an array of vector locations. Creating a spline road from vector locations then is very much possible in UE4.

Thanks for your response. Do I have to do this manually point by point or is it possible to select all the points an convert it to spline?

There is certainly no pre-made tool for that, so I can’t answer - it all depends on how you code the function/blueprint that will create the spline from vectors.

Me and mr.blueprints are not the best off friends but we have spent some time together so we might come to an agreement. If not ill just have to do it the old fashion way������