Real-World Landscape Visualization / Reporting

Hi MostHost LA,

The circles from earlier screenshot is not what I’m looking for - the pinpoints on the ground. Below is the screenshot of what I’ve so far (and I’ve followed your CSV / BP suggestion for printing the text based on event which is working fine for Event Begin Play - but not for Event Overlap, which I want to display the text if the actor placed on landscape is selected or we move close to it).

01_Landscape_BirdsEyeView → Is the landscape I’ve imported, and placed few actors manually which I’m planning to use as pinpoints that I was looking for. The selected actor is BP for the CSV option you mentioned (which just uses Event Begin to Print), and the one in the left is Pawn using Event Overlap to print a value, and the one on the Right is a Cylinder manually placed and added BP script to print on Overlap.
02_BP_EventBeginDisplay → Is BP Class using the CSV Import, and printing the values to test for now. The print is working fine, but the actor is not visible when I Play.
03_BP_EventOverlap_Display → Is BP Class for a Pawn using same CSV Import, and intending to print with Overlap. Again, this pawn is not visible when I Play.
04_Cylinder_BP_Component → Is a cylinder placed manually and added BP component with intention that when I move to this cylinder during the play, the text should be printed (which is not happening).

Hopefully this provides the context of what I was looking for.