Greetings Everyone;
i am trying to import real world heightmap data into Unreal engine Landscape, for the most part i dont have a problem with this.. However the issue is when i am trying to make the ocean floor.
because of the fact that the Z needs to be scaled when importing the heightmap, i loss the ability to have any ocean floor. I would like to have around 200 meters for creatures and alike and was wondering if there was a way to maybe adjust the heightmap to allow oceans or something? i have included the heightmap from
ZX Scale: 0.0016876368020211404