Hi, I’m having a Titan card based games rig built to make large open worlds and while I wait for it to be built I have a question.
I’ve grabbed a pretty large area of terrain from google using Sketchup. It contains the hight data and the aerial photos. Hopefully I’ll be using this to make a detailed model of this area. How do I import it into UE 4 so it’s the ground and not an imported asset that will just fall down into the infinite depths.
Here is a pick of the area in Sketchup with a few early assets.
You would use Render to Texture in 3ds Max to bake a heightmap from the terrain and then you could also bake a diffuse texture of the satellite image at the same time and it should match up as well. Though with all the stuff like buildings/trees on there it wouldn’t look that good to have that texture there. If you wanted to do it simple you could just export your mesh as it is, but you wouldn’t be able to take advantage of the landscape system which uses foliage and adjusts the quality dynamically.