Real Time Wind Tunnel/Fluids in Unreal possible?

Hi there, I would like to implement something like a real time wind tunnel in unreal engine. I would like it to be really just a tunnel with realtime simulated particles flowing over a mesh like for instance a car. Is there something like that?
It would NOT need to render smoke or so in real time just partocles that would be in a certain color for high/low pressure would be the kind of thing I am aiming for. Thank you for replies