Hi everyone. Me and my studio recently completed one of our largest real time walkthrough commissions yet. The client wanted us to virtually depict Levi’s Plaza in San Francisco. The experience is used to show exterior updates being made to the park and plaza, as well as market office space in the surrounding buildings. The tour is streamed to web browsers and also works on mobile devices. Let me know what you guys think!
Lots of it looks nice. Certain textures are rather flat-looking. Were normal maps utilized in the materials? Sometimes low-level lighting doesn’t allow texture detail to be emphasized or visible enough. Some Pixel Depth Offset or Parallax Occlusion Mapping might help enhance those materials. The interactive move ability is interesting and convenient. Is it possible to create walking controls, such as are in a video game, for it? Some of the top surfaces (counter at the office desk, tables outside, etc) appear rather empty. Is it a design choice or do the offices and places there remain void of objects of different kinds?
Thanks for the feedback. Normals were used. we had video game like controls but since this was a real client we switched to the point and click navigation. We wanted it to be idiot proof since this was being shared with brokers and potential tenants that don’t know a thing about video games. The lack of props on the desk wasn’t a design choice. We had a deadline to hit and 4 full floors a plaza and a park to build out. So we simply didn’t get to the tiny details before the project delivered. We might add them on a version just for us.