Real-Time Fountain simulation inside Unreal Engine 5 + Niagara + 3ds max.
Hi there @olegwer1,
Hope you’re and having a wonderful week so far
Looks beautiful - especially the greenish-blue tint. Did you create this as part of a short film or just as a singular project?
Thanks, just as a singular project. My student asked me how to create this effect and I decided to do this…
Oh that’s wonderful I’ve always been a supporter of “show don’t tell” kind of teaching. Just out of curiosity, how long did this take to create?
I used Electric Dreams Asset for Env. So I have created just a fountain setup.
Around 2 weeks from scratch. I have created many tests to get a “real” look with foam. I have some issues with animated video textures with splashes. And I looked for a working method for how to generate splashes using particles. In this topic, I posted a tutorial - Fountain VFX Simulation | Community tutorial
So cool to be able to do something this high quality in such a short amount of time Also, thanks for linking the tutorial. Super informative
Cool, I am happy moderator appreciate this )