Real Time VFX Fountain

Real-Time Fountain simulation inside Unreal Engine 5 + Niagara + 3ds max.

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Hi there @olegwer1,

Hope you’re and having a wonderful week so far :slight_smile:

Looks beautiful - especially the greenish-blue tint. Did you create this as part of a short film or just as a singular project?

Thanks, just as a singular project. My student asked me how to create this effect and I decided to do this…

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Oh that’s wonderful :smiley: I’ve always been a supporter of “show don’t tell” kind of teaching. Just out of curiosity, how long did this take to create?

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I used Electric Dreams Asset for Env. So I have created just a fountain setup.
Around 2 weeks from scratch. I have created many tests to get a “real” look with foam. I have some issues with animated video textures with splashes. And I looked for a working method for how to generate splashes using particles. In this topic, I posted a tutorial - Fountain VFX Simulation | Community tutorial

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So cool to be able to do something this high quality in such a short amount of time :slight_smile: Also, thanks for linking the tutorial. Super informative :smiley:

Cool, I am happy moderator appreciate this :sunny: )

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