Don’t know if anyone can help with this one, but I’ve got a plugin pulling real-world time from the current OS system time in a blueprint.
I want to connect it with the skybox properly so that the sky in-game matches what I see out the window (roughly).
Right now I’ve got the sun and skybox updating with a timeline that ranges a variable between -270 and 90 over a span of 10 seconds on loop.
Looks something like this:
I want to know what I should do to the following setup so that my OSTime widget appropriately updates the Set Actor Rotation.
If anyone can help, let me know.
Thank you kindly.