Hi,
I’ve been building a painting mechanic that uses splines that are spawned as the game is played, as in when you click a spline is created and as you drag the mouse points are added, the mesh’s are spawned on those points,
the blueprint is set up so that each point and mesh can only be spawned when the mouse is a certain distance away from the old point (about 0.02) which works perfectly unless you drag the mouse extremely quickly in which
the points get placed further than that away creating big gaps between the spline points/mesh’s.
I’ve been trying to come up with a way for the blueprint to figure out if its more that 0.02 away from the last point and then fill in more points/meshs as to close up the gap however I have failed many times for about a week now,
could anyone lend a hand and help me fix this, thanks
My current blueprint set up :
How it looks in game if you draw slowly (no gaps):
How it looks in game if you draw fast(gaps):